Time Log for Miz Jam
I kept a time log in the form of a word document with time stamps every time I took a break. It is mainly for me so I can see where I spent too much/ too little time, but I uploaded it in case anyone finds it interesting.
1:04
Basic platforming controls, health system implemented
4:19
Added blood floor painting, health, health pickups, enemy
7:05
Different weapons implemented, weapon state machine implemented, aiming system, weapon swaps
9:23
Weapon slot UI implemented, weapon pickups implemented
10:06
Started implementing the beginning of the shop, including menu screens, fixing meat pickups
12:00
Added stat shop with scaling prices, gold, reworked UI
12:39
Added another weapon and changed the weapon framework
13:49
Implemented enemies and player damage
14:30
Implemented different weapon mechanics: shotgun and machine gun
15:40
Implemented the blood exploder
18:00
Improved the stat shop, added icons, borders. Added fonts and themes.
20:09
Coded the opening cut scene, including animations, run counter and text boxes
20:43
Added death tracker, crates, changed shop menu
21:33
Added special icons for each weapon, made crate destruction permanent
22:26
Added a main screen and a control screen
23:56
Added an autotile map, started designing the map, added text on weapon pickups
25:10
Added weapon kickback, bullet death animations, rebalanced stats slightly, made blood explosion work correctly
27:29
Implemented weapon upgrade mechanics, fixed bullets being persistent on death, added one way, worked on designing beginning and shotgun area
29:24
Implemented walker and flyer enemies, as well as the framework to randomize enemies and add new enemies easily
31:23
Implemented meat crates, invincible crates, continued designing level, implemented chaser enemy, started balancing costs and damage
34:30
Added particle animations for blood, scroll. Added death animations and text, added a big chungus enemy
38:20
Implemented the lich, ending screen, messed around with lighting for a while
40:30
Implemented sound effects for shooting, walking, getting meat, music
48:00
Added music, effects and design to the title screen and shop screen. Added enemy sounds and finished animating and implementing the lich fight. Added the lighting effect. Worked on the .io page, got screenshots of the game to upload. Uploaded
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